E-Commerce Social Commerce Mobile UX Conceptual 2024

MobiCity — Smartphone Marketplace with Social Commerce

Designing an e-commerce platform where people browse, compare, and buy smartphones — with social media shopping built directly into the experience.

OA
Osama Ali
· Role: Lead UX Designer · Type: Conceptual Project · Process: Design Thinking
5.85B
Social media users by 2027
$2.9T
Social commerce value by 2026
6
Core user segments researched
7
Stages in the user journey

Overview

MobiCity is a smartphone marketplace where people can browse, explore, and purchase products directly — on the web, mobile app, or directly through social media. The project addresses the permanent shift in how people shop, fusing traditional e-commerce with the social commerce wave that defines how the next generation of consumers discovers and buys products.

📱

Why smartphones? The smartphone category is uniquely suited to social commerce. Buying decisions are driven by reviews, comparisons, unboxings, and influencer opinions — all content that lives on social platforms. MobiCity puts those signals at the centre of the purchase funnel.

The Opportunity

E-commerce has become cut-throat. Trust is the main currency. Brands must be transparent, authentic, and present where consumers spend their time. Social commerce is precisely that intersection — and it's growing at a rate no pure e-commerce player can afford to ignore.

The Challenge

Designing an e-commerce product easy to use for both vendors and consumers — where people can browse, explore, and purchase directly without friction — while merging the experience with social shopping.

🎯

Business target: Build a new online brand in the smartphone marketplace that leverages social commerce as a primary differentiator — not a bolt-on feature.

Design Process

I followed the Design Thinking framework — a five-stage iterative process that prioritises deep user understanding before any solution is designed. The approach is non-linear: stages can be revisited or collapsed based on the insights uncovered.

01
Empathize
Interviews, surveys, observation
02
Define
Personas, problem statements, journeys
03
Ideate
Brainstorm, IA, user flows
04
Prototype
Wireframes, interactions, hi-fi
05
Test
Usability, A/B, SUS surveys
MobiCity
Smart Phones
Marketplace
UX Case Study
01.
Overview
02.
Design
Process
From Goals Understanding to Project Implementation — starting with Understand project scope.
The overview.

MobiCity is a smartphone marketplace where people browse, explore, and purchase products on the web, mobile, or directly through social media.

The project addresses the permanent shift in how people shop — fusing traditional e-commerce with social commerce that defines how the next generation discovers products.

Integration with Social Commerce

Social commerce is growing at a rate no pure e-commerce player can ignore. With 5.85B social users by 2027, the opportunity for in-context shopping is enormous.

Research & Empathy

The empathy phase began with a multi-source research approach: user interviews with customers who recently purchased a smartphone, stakeholder interviews, sales team debriefs, and quantitative data from CRM and web analytics. I also looked at competitors to understand patterns users have already internalised.

1
User Interviews

Spoke with best and high-value customers to understand their needs and motivations when buying a smartphone. What research steps do they go through? Where do they get stuck?

2
Sales Team Insights

The sales team has the most direct contact with customers. Their input surfaced what high-value customers look for, object to, and compare — intelligence that doesn't appear in analytics.

3
Quantitative Data

CRM and web analytics data to understand device usage, geographic patterns, age demographics, and drop-off points in the existing funnel. Used both quantitative and qualitative data to triangulate findings.

4
Competitive Analysis

Reviewed major smartphone retailers and social commerce platforms to identify mental models users already have, patterns worth adopting, and gaps worth owning.

User Segments

Research revealed that smartphone buyers are not a single audience. Six distinct behavioural segments emerged — each with different needs, motivations, and decision triggers. Designing for all six without creating a bloated, confusing experience was a core design challenge.

Research-driven
The Researcher
Spends time learning about specs, comparisons, and new technologies. Looks for reviews, testimonials, case studies, and benchmarks before committing.
Price-sensitive
The Value Hunter
Interested in items worth spending on. Motivated by the best prices, deals, and discounts. Will compare across multiple stores before purchasing.
Gift-focused
The Gifter
An enthusiastic buyer purchasing for friends and family. Needs clear guidance, gift-wrapping, and confident product recommendations rather than deep specs.
Brand loyal
The Brand Devotee
A loyal promoter of brands like Apple or Samsung. Knows exactly what they want and often becomes a repeat buyer and brand ambassador. Discovery is minimal — conversion speed is key.
Content-creator
Social Influencer
Always interested in content creation, growing followers, and new camera capabilities. Either buys for reviews or receives offers from brands. Social proof is both consumed and produced.
Repeat buyer
The Replenisher
A repeat customer passionate about staying up-to-date with new technology. Returns to the platform regularly and values loyalty rewards and early-access announcements.
The Challenge.
MobiCity — A New E-Commerce Vision
The Challenge

Designing an e-commerce product easy to use for both vendors and consumers — where people can browse, explore, and purchase directly without friction.

Social Commerce / Shopping

Merging the social media experience with the purchase flow — social proof in context, not in a separate tab.

Business Target

Build a new online brand in the smartphone marketplace leveraging social commerce as a primary differentiator.

Design Process
01.
Overview
02.
Design
Process
03.
Visual
Design

User Journey — 7 Stages

Mapping the full customer journey revealed that friction points exist well beyond the purchase screen. The delivery experience, post-use review, and referral loop are as important as the product page — and were historically underinvested.

1
Search
Search engines, email, social media — first contact with MobiCity
2
Discovery
Product pages — first encounter with a specific device
3
Evaluation
Compare specs, read reviews, check prices elsewhere
4
Purchase
Checkout, payment security, order confirmation
5
Delivery
Shipping updates, customer support, receiving the product
6
Usage
Unboxing, first use, receiving in-package materials
7
Review & Refer
Write a review, share with network, earn referral incentives
User journey 7 stages — visual diagram
💡

Key insight from journey mapping: The Review & Referral stage is the most underutilised growth lever. Social Influencers and Brand Devotees are natural amplifiers at this stage — the design needed to make it effortless to create, share, and be rewarded for UGC.

Ideation — Information Architecture & Social Commerce

In the ideation phase, I focused on how to integrate social commerce without turning the product into a distraction. The core principle: social proof should be in context, not in a separate tab. Influencer posts appear alongside product detail pages. A purchase can be triggered from within a social post directly.

1
User Flow Simplification

Mapped every path from landing to purchase. Eliminated unnecessary steps. The critical path from product page to confirmation was reduced from 7 screens to 4.

2
Social Commerce Integration Points

Identified 3 integration layers: (1) Influencer posts embedded on product pages, (2) A "Social Shop" feed on the home screen, (3) Direct checkout from social posts — no redirect required.

3
Trust Architecture

E-commerce trust signals placed at decision moments: social proof near the Add to Cart button, security indicators at checkout entry, delivery transparency on the order page.

4
Segment-Aware Design Patterns

Designed conditional experiences: Value Hunters see deal badges and price-drop alerts; Brand Devotees see a streamlined quick-reorder flow; Researchers see spec comparison tools surfaced prominently.

Wireframes

Paper and digital wireframing allowed rapid validation of structure and layout without the distraction of visual style. Key screens covered: homepage, category page, product detail page, social feed integration, and checkout flow.

The Design Process.
An iterative, non-linear five-stage framework that keeps people at the centre of every decision.
🤝
Empathize
🎯
Define
💡
Ideate
🛠
Prototype
Test
STEP 1
Start with Empathize
  • User Interviews
  • Surveys & Observation
  • CRM & Analytics
STEP 2
State Users' Needs
  • Personas
  • Problem Statements
  • HMW Questions
STEP 3
Ideate & Brainstorm
  • IA & User Flows
  • Crazy 8s
  • Sketching
STEP 4
Prototype & Simulate
  • Lo-fi Wireframes
  • Hi-fi Prototype
  • Figma Interactions
Flexibility — Adapt to Fit Your Need
The Empathize.

Understanding users deeply through qualitative and quantitative research before defining any solution.

🔍
The Researcher
Research-driven
💰
Value Hunter
Price-sensitive
🎁
The Gifter
Gift-focused
🏆
Brand Devotee
Brand loyal
📸
Social Influencer
Content creator
🔄
The Replenisher
Repeat buyer
User Journey / Stages
Search
Discovery
Evaluation
Purchase
Delivery
Usage
Review & Refer
Design Process
02.
Design
Process
03.
Visual
Design

Interactive Wireframe Mock

An interactive representation of the MobiCity home screen, illustrating the social commerce integration pattern — products and social posts co-existing in a single, shoppable feed.

These are the actual wireframe screens developed in Figma — covering the core flows before visual design was applied.

UI Design

The visual design system draws from a clean, premium palette with deep navy and electric accent colours — conveying trust and technological aspiration without the sterility of minimalist tech aesthetics. Typography is Inter for UI legibility. Product photography and UGC content are the visual heroes.

The Visual Design.

From low-fidelity wireframes to high-fidelity UI — a premium visual system built on trust and clarity.

Wireframes
Home
Product
Checkout
Social Feed
UI Design
MobiCity 🔍 🛒
Featured Phones
📱
iPhone 16
EGP 32,999
📲
Galaxy S24
EGP 24,999
Home Screen
📱 iPhone 16 Pro
EGP 32,999
★★★★★ 4.9 (2.1k)
Titanium design · A18 Pro chip · ProMo camera system — the best iPhone ever made.
Add to Cart
Product Detail
🤳
@TechMo
iPhone 16 Pro — 3 months later. Honest review.
Shop Now
Social Commerce Feed
Thanks for Scrolling
www.os3li.com

Hi-Fidelity Screens

Final UI screens produced in Figma — showing the visual system applied across the main product flows.

MobiCity UI — User profile & order history MobiCity UI — Product detail page MobiCity UI — Category listing with filters MobiCity UI — Screen 4 MobiCity UI — Screen 5 MobiCity UI — Screen 6

Key Design Decisions

A
Social Feed as a Product Surface, not a Tab

Rather than a separate "Social" section, influencer posts are embedded contextually — on product pages (under Reviews), on the home screen (Social Shop widget), and in search results. The purchase action is available in-context: no redirect, no lost flow.

B
Comparison-First Product Page

The product detail page was redesigned around the Researcher segment. A persistent "Compare" bar allows users to add up to 3 phones side-by-side. Key specs (camera, battery, processor) use plain-language labels, not spec sheet shorthand.

C
Personalised Home Screen

The home feed adapts based on segment signals: Value Hunters see deal banners and a "Price Drop" section. Brand Devotees see new releases from their brand. Replenishers see loyalty points and trade-in offers. First-time visitors get curation by editorial.

D
Trust at Every Touchpoint

Authentic reviews (with verified purchase badge) are placed above the fold on product pages. The checkout flow includes an explicit security guarantee and displays the number of people who purchased in the last 24 hours — social proof at the moment of highest anxiety.

Outcomes & Reflection

MobiCity is a conceptual project that demonstrates the full Design Thinking process applied to a real-world e-commerce problem. The work spans from qualitative research and segment definition through to high-fidelity UI — covering the end-to-end product design lifecycle.

🔍

What I'd explore next: Vendor onboarding UX — the experience of a seller listing a phone, managing inventory, and running social campaigns from within MobiCity. The supply side is as important as the demand side, and vendor tooling is often where marketplace UX fails.

📁 This is a conceptual case study. All research personas and user insights are drawn from an industry study conducted as part of the design process. Full design files and documentation available on request.

Interested in applying social commerce thinking to your product? Let's talk.