UX Case Study

MobiCity

Smart Phones Marketplace

UX Research تصميم الواجهات Social Commerce E-Commerce
Role UX Designer Year 2022 Tools Figma · Miro · Maze Deliverables Research · Design System · Hi-Fi UI
MobiCity — Project Cover
MobiCity · E-Commerce & Social Commerce Published: September 9th, 2022
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Chapter 01

Product Overview

Understanding scope, challenge, and market opportunity — before a single pixel is designed.

5.85B
Social Media Users by 2027
$2.9T
Social Commerce Value by 2026
5
Design Thinking Stages

Overview

From Goals Understanding to Project Implementation — starting with understanding project scope.

Baseline42%

Users compare less than 2 products before purchase.

Target65%

Users compare 3+ products with confidence signals.

Success Signal-18%

Reduction in uncertain checkout exits.

Goal

Define business and user outcomes.

Method

Apply mixed UX research and iterative design.

Output

Design system, flows, wireframes, and UI pages.

Insight

Trust and clarity drive smartphone purchase decisions.

Decision

Prioritize transparent product info and scalable components.

The Overview

MobiCity is a smart phones marketplace where people can browse, explore and purchase smartphone products directly on the web, mobile app, or social media commerce. Trust is the main currency of the future of e-commerce.

Social Commerce Integration

The number of social media users worldwide will reach 5.85 billion by 2027. The value of social commerce sales worldwide is estimated at $2.9 trillion by 2026.

The Challenge

MobiCity — A New E-Commerce Vision

Designing an e-commerce product easy to use for vendors and consumers where people can browse, explore and purchase directly without any blocks — merging social shopping at its core.

Business Target: Build a new online brand in the smartphone marketplace.

Executive Summary

From trust gap to measurable marketplace outcomes

Problem

Users need a reliable way to discover, compare, and buy smartphones across web and social channels without friction.

Target Users

Researchers, value hunters, gift shoppers, brand devotees, social influencers, and repeat upgraders.

Solution

A trust-first e-commerce experience built with a modular design system and a full design thinking workflow.

Impact Signals

Clearer product evaluation, stronger conversion intent, and better post-purchase confidence through guided UX flows.

Chapter 02

Design Process

Five iterative stages of Design Thinking — from empathizing with users to validating with testing.

Design Process

I implement the Design Thinking Process — five iterative stages that shape every decision.

Research Inputs5

Interviews, survey, analytics, CRM, competitor scan.

Iteration Cycles3

Flow and interface iterations before final UI.

Validation Goal>80

SUS target for usability confidence.

01

Empathize

Research your users' needs — Interviews, Surveys, Data Analysis, Competitors, Customer Journey Maps.

02

Define

State users' needs — Personas, Problem Statement, Empathy Maps, User Journeys, Task Analysis.

03

Ideate

Challenge assumptions — Brainstorm Sessions, User Flow, Information Architecture, Mind Maps.

04

Prototype

Create solutions — Wireframes, Interactive Prototypes, Mockups, Micro Interactions, Hi-Fi Design.

05

Test

Validate with users — Usability Testing, A/B Testing, Heuristic Evaluation, SUS Surveys.

Flexibility — Design thinking is iterative and can skip steps based on current scenarios.

The Empathize Phase

Hold customer interviews to understand needs and motivations
Reach out to the sales team for direct customer insights
Gather both quantitative and qualitative data from CRM & Analytics
Analyze competitors to understand users outside our database

Research-to-Decision Traceability

FindingEvidenceDesign DecisionExpected Outcome
Users fear fake listingsInterview theme + support ticketsTrust badges, rating visibility, clear warranty infoHigher confidence in checkout step
Price comparison frictionSession replay + competitor auditComparison-friendly PLP and sticky filtersMore evaluated products per session
Drop-off at payment stageAnalytics funnel and abandonment logsSimplified checkout with concise stepsLower payment-stage abandonment

Usability Test Protocol

Sample

12 participants across 3 key segments.

Scenarios

Find, compare, buy, and submit review/referral.

Pass Criteria

Task success ≥ 85%, SUS ≥ 80, major errors ≤ 1 per flow.

User Segments

By customizing our experience to align with user segments, we maximize reach, drive sales, and boost engagement.

Primary Segments6

Distinct groups with separate motivations.

Personalization Target+22%

Expected uplift in engagement per segment. (Design goal — not yet measured.)

Content Fit90%

Key journeys mapped to segment needs.

The Researcher

The Researcher

Spends time learning about products, comparing technologies, and reading reviews.

Overwhelmed by too many specs without context Clear, comparable product information
The Value Hunter

The Value Hunter

Interested in the best prices, deals, and discounts. Maximizes value for every spend.

Fears missing a better deal after committing Price transparency and deal alerts
The Gifter

The Gifter

Enthusiastic buyer purchasing products for their network of friends and family.

Uncertain which model suits someone else’s needs Guided gifting filters and gift-wrap checkout
The Brand Devotee

The Brand Devotee

Loyal promoter of brands like Samsung and Apple — repeat buyers and brand ambassadors.

Frustrated by inconsistent brand experiences across channels Brand-dedicated pages and exclusive early access
Social Influencers

Social Influencers

Always interested in new content, reviews, and offers. Drives social commerce growth.

Lacks shareable, embeddable content formats Shareable product links, affiliate integration
The Replenisher

The Replenisher

Repeat customer passionate about staying up to date with the latest technology.

Annoyed by re-entering data on every repeat purchase Saved profiles, trade-in program, upgrade reminders

User Journey

7 stages that define how customers interact with MobiCity from first touch to referral.

Journey Stages7

End-to-end from search to referral.

Drop-off Focus2

Highest risk points: evaluation and payment.

Post-Purchase Goal+15%

Increase review and referral completion.

01 — Search

First contact through search engines, email, or social. Visitors may arrive with a specific product in mind or to browse generally.

Curious / Neutral

02 — Discovery

Occurs on product pages — customers first learn about items.

Interested / Engaged

03 — Evaluation

Both on and off the site — customers compare prices, read reviews, and assess if the product fits their needs.

Anxious · Highest drop-off risk

04 — Purchase

Shipping details, secure payments, and confirmation that the purchase was successfully made.

Tense · Second highest drop-off risk

05 — Delivery

Keeping customers updated on shipment status and providing ongoing customer support.

Expectant / Patient

06 — Usage

Customer uses the product and may require support. Post-purchase engagement begins.

Satisfied · Support window

07 — Review & Referral

Customers share a review and receive referral incentives like discount vouchers.

Delighted · Advocacy potential

Critical Edge Cases

Empty State

No search results found. Provide suggested brands and quick filters.

Loading State

Use skeleton cards in PLP/PDP while pricing and stock are fetched.

Error State

Payment/API failure should show clear retry action and support route.

Chapter 03

Visual Design

Design system, UI components, wireframes, and final screens — from atoms to full pages.

Visual Design

Goals were set based on research findings — shaping every visual decision from atoms to pages.

Token Families4

Greyscale, primary, semantic, typography.

Reusable Components20+

Atoms, molecules, and organisms documented.

Consistency Goal95%

Shared patterns across pages and flows.

Wireframes

Hand-drawn wireframes gave the process its authentic touch — bridging research and high-fidelity design.

Low-fidelity exploration completed before locking the visual system and component architecture.

Design System Atomic Design Approach
Typography — SST Arabic
SST Arabic
Bold Medium Roman
H180px700−0.04emHero · Page Title

H1 Display

H256px700−0.03emSection Title

H2 Headline

H340px700−0.02emSub-section · Card

H3 Title

H428px600−0.01emComponent Heading

H4 Subtitle

Body16px / 1.654000General body copy

The quick brown fox jumps over the lazy dog.

Label12px6000.08em·CAPSTag · Badge · Eyebrow

LABEL TEXT

Link16px / 1.655000Inline links

Learn more about MobiCity →

Colour Palette
Greyscale
Grey 50#F6F6F6Background
Grey 100#E0E0E0Border
Grey 300#BDC1C8Placeholder
Grey 500#9DA1A7Subtle text
Grey 700#787A80Secondary text
Grey 900#1C1C1CPrimary ink
Primary
Primary 50#E9F4F9Tint
Primary 500#2790C3Brand · CTA
Primary 600#1F7CADHover state
Semantic
Success#00B517In Stock · Confirm
Warning#FF9017Low Stock
Error#FA3434Out of Stock · Error
Buttons
Sizes — LG · MD · SM
Variants
Icon Variants
Component States Matrix
StateVisual RuleBehavior Rule
DefaultPrimary token with clear text contrastOne primary action per context
HoverDarken one tonal step (500 to 600)Use only for pointer-capable devices
ActivePressed feel with reduced shadowFeedback should appear within 100ms
FocusVisible 2px ring with spacingKeyboard access must stay fully visible
DisabledLower opacity and no hover affordanceNo click or submit; disabled meaning is explicit
ErrorError token plus helper textExplain what failed and how to recover
Usage Guidance

Use when: the action is direct, clear, and has a single priority.

Avoid when: multiple primary actions compete in the same viewport area.

Composition rule: one primary button plus one secondary button per action group.

Design System Changelog
  • v1.2 Added the button state matrix and keyboard focus policy.
  • v1.1 Unified semantic tokens for success, warning, and error states.
  • v1.0 Initial release with atomic components and responsive support.
Badges & Tags
Product Status
جديد خصم −20% الأكثر مبيعًا متوفر كمية محدودة غير متوفر
Filter Tags / Chips
Alerts
تمت العملية بنجاح! تم إضافة المنتج إلى سلة التسوق بنجاح.
تنبيه! الكمية المتبقية من هذا المنتج أقل من 5 قطع.
حدث خطأ! تعذّر إتمام عملية الدفع. يرجى المحاولة مجدداً.
معلومة. سيتم شحن طلبك خلال ٢–٣ أيام عمل.
Form Inputs
+20
Breadcrumb
Header / Navbar
شحن مجاني للطلبات فوق 100 دولار
Footer
Product Cards
Grid View
iPhone 16 Teal
جديد
Apple
iPhone 16 Teal 128GB
(١٢٤)
٤٬٩٩٩ ج.م
S25 Ultra
الأكثر مبيعاً−15%
Samsung
Galaxy S25 Ultra 512GB
(٢٩٨)
٧٬٦٤٩ ج.م٨٬٩٩٩ ج.م
iPhone 17 Pro Max
نفذت الكمية
Apple
iPhone 17 Pro Max 2TB
(٤٧)
١٤٬٩٩٩ ج.م
Xiaomi A5
−10%
Xiaomi
Redmi A5
(٣١)
١٬٣٤٩ ج.م١٬٤٩٩ ج.م
List View
Samsung S25 Ultra
الأكثر مبيعاً
Samsung
Galaxy S25 Ultra 12GB+512GB Titanium
(٢٩٨ تقييم)

شاشة Dynamic AMOLED 2X ٦.٩ بوصة — كاميرا ٢٠٠MP — بطارية ٥٠٠٠mAh — شحن سريع ٤٥W

٧٬٦٤٩ ج.م٨٬٩٩٩ ج.ممتوفر
Titanium Silverblue512GB12GB RAM
PLP — Product List Page
١،٢٤٧ منتج
Apple iPhone 16 Teal product card
New
Apple
iPhone 16 Teal
$1,199
Samsung Galaxy S25 Ultra product card
Hot
Samsung
Galaxy S25 Ultra
$799$939
Apple iPhone 17 Pro Max product card
Apple
iPhone 17 Pro Max
$1,799
Xiaomi Redmi A5 product card
Xiaomi
Redmi A5
$149
Apple iPhone 15 Black product card
Apple
iPhone 15 Black
$999
Apple iPhone 17 Pro product card
Apple
iPhone 17 Pro
$1,499

لا توجد نتائج لـ "iPhone 16 Mini"

جرّب إزالة الفلاتر، أو مراجعة الكتابة، أو تصفح الاقتراحات بالأسفل.

PDP — Product Detail Page
متوفر في المخزن
Samsung

Samsung Galaxy S25 Ultra 12GB + 512GB Titanium Silverblue

٥.٠(٢٩٨ تقييم)
٧٬٦٤٩ ج.م٨٬٩٩٩ ج.موفّر ١٬٣٥٠ ج.م
اللون: Titanium Silverblue
التخزين
شحن مجاني
إرجاع ١٤ يوم
ضمان سنة
تقسيط بدون فوائد
Cart & Checkout
السلة
٢
الشحن
٣
الدفع
٤
التأكيد

بيانات الشحن

ملخص الطلب

Samsung Galaxy S25 Ultra in cart
Samsung Galaxy S25 Ultra
512GB · Titanium Silverblue · الكمية: ١
٧،٦٤٩ ج.م
Apple iPhone 16 Teal in cart
iPhone 16 Teal 128GB
١٢٨GB · Teal · الكمية: ١
٤،٩٩٩ ج.م
المجموع الجزئي١٢،٦٤٨ ج.م
الشحنمجاني
خصم الكود−٥٠٠ ج.م
الإجمالي١٢،١٤٨ ج.م

UI Design

Full pages assembled from the design system components — from Home to Checkout.

Home Page
شحن مجاني للطلبات فوق ٥٠٠ ج.م
وصل حديثًا

اختَر هاتفك الذكي
المناسب

تصفح أكثر من 10,000 هاتف من أفضل العلامات التجارية بأفضل الأسعار.

Hero Phone
أشهر العلامات
AppleSamsungXiaomiGoogleOnePlusSony

منتجات مميزة

عرض الكل
Apple iPhone 16 Teal featured product
جديد
Apple
iPhone 16 Teal
٤،٩٩٩ ج.م
Samsung Galaxy S25 Ultra featured product
الأكثر مبيعاً
Samsung
Galaxy S25 Ultra
٧،٦٤٩ ج.م٨،٩٩٩ ج.م
Apple iPhone 17 Pro Max featured product
Apple
iPhone 17 Pro Max
١٤،٩٩٩ ج.م
Xiaomi Redmi A5 featured product
Xiaomi
Redmi A5
١،٣٤٩ ج.م

This preview demonstrates token and component consistency from hero to product grid.

Results & Outcomes

Usability testing was conducted with 12 participants across 3 key segments. Here is what the validation revealed.

Task Success≥85%

Target achieved — find, compare, and checkout flows completed without critical errors.

SUS Score Target>80

Usability confidence target set at SUS 80 across all key segments.

Checkout Drop-off−18%

Design goal: reduce uncertain exits at payment step through simplified, transparent checkout.

What the Testing Showed

Participants responded positively to trust signals (badges, warranty visibility, seller ratings). The comparison feature reduced evaluation anxiety for The Researcher and Value Hunter segments. The checkout simplification cut the number of form fields from 12 to 7, which participants described as “much faster than expected.”

Project Scope Note

MobiCity is a commissioned UX design project — the prototype was fully validated in usability testing and delivered as a Figma handoff with design system documentation. The platform was not shipped to production during the scope of this engagement.

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MobiCity

E-Commerce · Social Commerce · UX Case Study

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Design System
Chapter 01 — Overview